Treasure values: what every drop is worth
Every treasure observed so far
| Treasure | Rarity | Sell value |
|---|---|---|
| Coin Pouch | Common | $11 |
| Wooden Goblet | Common | $15 |
| Rusty Key | Common | $20 |
| Sapphire Bottle | Uncommon | $105 |
| Emerald Ring | Uncommon | $150 |
| Silver Idol | Uncommon | $205 |
| Crystal Compass Two instances observed at $640 and $875 — likely world/luck variance. | Rare | $640–$875 (both observed) |
| Royal Scroll Value seen in the sell panel; its rarity label was not visible in the capture. | Unknown | $1,200 |
| Golden Scarab Seen in a sell-panel inventory with its value below the fold. | Unknown | not yet captured |
Values are what the loot card shows when a tree drops the item; observed across September 12, 2026 gameplay footage. Crystal Compass appeared at two values ($640 and $875) — likely world/luck/variance dependent; we show both.
How selling works
Treasures are picked up with E → Loot? and carried in your backpack. At the green Sell Treasure stall in the hub, the panel totals your bag (e.g. +$3,055) — press Sell All to bank it. A Sell x2 button (19 gems) doubles a sale when you have the gems. When your bag fills you’ll see “Not enough storage” — the full recovery routine →
Tally your bag before you walk back
Worked example: 3 Coin Pouch + 2 Emerald Ring + 1 Royal Scroll = $33 + $300 + $1,200 = $1,533.
Uses the observed loot-card values above. Golden Scarab is excluded until its value is captured. Values observed September 2026 — they may vary by world/luck; two Crystal Compass instances were observed ($640/$875).
Luck matters
Gameplay shows “x1”, “x3”, “x7 Luck” banners — luck boosts rarer drops, and Lucky Aura Rerolls (shop packs at 99/249/399 gems) reroll your aura with “boosted drop odds” on the 50-pack. Upgrades & auras →
Spend it: chopper ladder → · where the better loot pools live
Do not treat missing values as zero since the Golden Scarab price stays unknown on this treasures table until a capture shows it.